Archive for April, 2011

The Sequel You Were Hoping For

How do you follow up on a four-hour pack-in title that blew up into a phenomenon that defined a year-plus of gaming culture? Valve decided to flesh out the concepts pioneered in Portal, coloring in some existing wireframes, adding details to older sketches, and doodling new expansions to previous ideas in the margins. Without turning the page, the team has painted a much richer picture that seizes your attention in a steel grip even if it’s telling a similar story.

Like the original, so much of what makes Portal 2 special is in the execution and the originality of standing in Chell’s shoes and experiencing her destiny. Any spoilers would seriously detract from the game. Not because the plot relies on contrived twists – the major beats are telegraphed in advance – but because Valve has leveraged the interactive experience perfectly. Weathering the taunts of a sadistic AI as you’re trying to survive its deadly challenges is unlike passively watching HAL-9000 try to kill off meddling astronauts. Gruesome depictions of abandoned experiments take on a new horror when you’re desperately avoiding a similar fate yourself. The dialogue’s pitch-perfect delivery is half of Portal 2’s genius, and it would be a shame to ruin the brilliant comedic timing or any of the other many nuances Valve so painstakingly crafted in this review.

This isn’t to say that Portal 2 takes itself too seriously. On the contrary, the sequel goes in a dramatically opposite direction than the Half-Life tie-in that many predicted. Descriptions of violent, painful death are played for a laugh more often than not. GLaDOS’ blithe disregard for human suffering is again a recurring comedic theme. The touch of gravitas here and there is just enough to ground the writing and serve as a contrast to Portal 2’s goofy world. I would have preferred Valve to play it slightly straighter and give a look into what catastrophic events led to the current sorry state of Chell’s world, but that’s the sci-fi nerd in me talking. We don’t need to know why the Enrichment Center is; that it is trying to kill us is enough.

I was concerned that I would tire of Portal’s one-note shtick, however amusing, over the course of a full-length game. Adding two major speaking roles and a few different environments, along with carrying over the masterful pacing of the original, keeps the single-player adventure fresh through its entire eight-hour span. I never once thought I’d place GLaDOS second on any list of Portal characters, but J.K. Simmons’ character surpasses the malevolent AI even though she’s as amusing as ever. I was never bored of the dialogue, settings, or puzzles. The constant introduction of new elements ensured that I never even came close.

The co-op campaign, on the other hand, is five hours of relatively simplistic GLaDOS banter with occasional hijinks from the cooperative testing robots. Co-op play is more mechanics-driven, with occasional bits of hilarity injected by GLaDOS’ amusing attempts to sow enmity between the two of you. The puzzles are ingenious, and the simple ability to put a marker in the game world makes plotting strategies out smooth and easy. I wasn’t sure about co-op puzzle-solving beforehand, but Portal 2 made me a rabid believer. Do whatever it takes to find someone to tackle these challenges with. They’re that good.

As for the puzzles themselves, they’re wonderful. Portal 2 has fewer agility-driven obstacles, so less dextrous gamers shouldn’t find themselves stuck on anything for lack of stick-flicking ability. The new elements are each great in their own rights, and they work together beautifully. Flying through the air after setting up a mad combination of repulsion and propulsion gel is amusing, but bending your mind around using an excursion funnel’s tractor beam to levitate the goo into a set of turrets that you had previously blocked with a hard light bridge from perforating you is amazing. The better co-op puzzles, where for example your partner is continually extending the funnel you’re both floating in via portals while you have to extend bridges between your fragile shells and passing turrets, show unbelievable creativity.

Portal 2’s high points rival “the cake is a lie,” though they’re perhaps less quotable (which is honestly fine – repeating GLaDOS lines stopped being funny a long time ago). You’ll never forget the moments that accompany some of the achievements/trophies. The game’s quality stays consistently outstanding throughout; there isn’t a minute of filler content to be found anywhere in single-player or co-op. I would have loved to see something unique done with the story, which doesn’t end anywhere interesting despite a reasonably satisfying ending. I would adore seeing Portal stretch its wings beyond being a series of puzzles that almost always have one correct solution waiting to be found. That said, the next game I want to play is a second run through of Portal 2, because the existing formula is excellent and brilliantly executed.

www.GameInformer.com – The Feed

[UPDATE 2] We're down to five Potato Sack games to beat the heck out of in order to launch Portal 2 as early as possible.

Want to help? Play any of the following on Steam to do your part to reboot GLaDOS and get back into the deadliest Enrichment Center around.

  • Defense Grid: The Awakening
  • Killing Floor
  • Super Meat Boy
  • Amnesia: The Dark Descent
  • The Ball

As of this writing, the countdown timer has Portal 2's Steam launch pegged at 2 AM CST tonight. You're less than half a day away from getting your test on!

[UPDATE] Two of the thirteen indie games have been sufficiently conquered in the quest to unlock Portal 2 early on Steam. Eleven games remain in need of pwning. Get cracking, slackers!

1…2…3…Kick It! and The Wonderful End of the World have completed their portions of the calculations for rebooting GLaDOS. Still to go as of this writing:

  • Defense Grid: The Awakening
  • Killing Floor
  • Cogs
  • Rush
  • Toki Tori
  • Bit.Trip Beat
  • Audiosurf
  • Super Meat Boy
  • Amnesia: The Dark Descent
  • AAAAAA!!!! (this one is over half way!)
  • The Ball

Minecraft creator Notch is doing his part. Are you going to let Notch down? You monster.

[ORIGINAL STORY] Those of us who were eagerly watching Valve's Portal 2 countdown hoping for an early release for the anticipated game must face a bit of disappointment today…and a bit of hope.

Following the countdown's end, the Aperture Science website updated with a new countdown to Tuesday's scheduled Portal 2 launch and a challenge for Steam users. Each of the 13 indie games in Valve's Potato Sack bundle are being tracked on the site. It looks like if enough people play those games, the Steam version of Portal 2 will arrive ahead of schedule.

It's unclear just how much each game needs to be played, but we're now 20 minutes into the challenge and most of the bars have barely moved for each game — even with Killing Floor, which has the most "current CPUs" by far at almost 4,000.

In some ways, this is a shockingly simple sales move by Valve. People want to play Portal 2 early, and they'll be able to…if they buy and play these other games on Steam. On the other hand, it's kind of cool to see one of the biggest and best triple-A developers supporting a handful of smaller indie titles. Are you annoyed or excited by this stunt?

www.GameInformer.com – The Feed

As of Friday, 4,141,742 user-created levels for LittleBigPlanet and LBP 2 were available for download on PlayStation Network. You have to figure that at least a couple thousand are worth playing.

LBP developer Media Molecule thanked fans with this message via the PlayStation Blog:

For us the most exciting thing has always been seeing what the community does with a LittleBigPlanet game when they get their hands on the new features and tools. We’re constantly delighted – and amazed – by their ingenuity and creativity, and it’s so inspiring to see the level of affection that exists for LittleBigPlanet amongst fans around the world.

In the same post, Sony PR flak Eric Levine dropped teases for the next two DLC offerings for LittleBigPlanet 2. The Tron pack (pictured below) comes out on April 26th for $ 2.99. I'd be more pumped if I could make a Jeff Daniels Sackboy.

May will bring the Killzone 3 pack, pictured above. Who's an adorable little killing machine? Yes you are.

www.GameInformer.com – The Feed

Better Gaming Through…Batteries?

A scientific study found that players picked up a video game faster with a 9-volt battery strapped to their heads. Yes, we're serious. No, don't try this at home.

An extensive article in Nature describes the experiment, in which subjects had a wet sponge conducting a trickle of electricity from a 9V battery to their brains while playing DARWARS Ambush!, a video game used by the U.S. Army to train soldiers. The experimental group showed twice as much improvement at the game in a given timeframe relative to a non-battery-enhanced control group.

The Defense Advanced Research Projects Agency (yes, the same government initiative that more or less invented the Internet) funded the research, which hopes to develop new techniques to train soldiers more effectively. Should this advance past the experimental stage, though, it would obviously have much wider implications than chopping a week off of basic training.

Applying a trickle current to the brain in this manner is called transcranial direct-current stimulation, or tDCS. Through the magic of science, it can make neurons more responsive to messages being transmitted from other parts of the brain. It may not make you smarter, but the experiment suggest that it may make your brain more efficient.

GLaDOS would be proud. This is SCIENCE in gonzo all-caps. I need more technology that enhances my already bountiful natural gifts.

As fascinating as this is, seriously do not apply electricity to your own or anyone else's brain. Unless you're one of our many neurological researcher readers, anyway. No, your ordination as Grand Master Brain Wizard from the Universal Life Church doesn't count.

[Thanks to GI community member andrew for the news tip!]

www.GameInformer.com – The Feed

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