Archive for May, 2011

Huge Batch Of Campaign Screenshots

Curious what the second act of the StarCraft II trilogy looks like in action? Wonder no longer.

The screens in the media gallery below illustrate the two playable missions from a recent Blizzard press event. You can see the frozen winds of the Kaldir moon freezing Protoss and Zerg alike, and the battles for a cache of baneling eggs in the acid pools of Char.

Looking for more details? Read our extensive Heart of the Swarm preview, and stay tuned for detailed walkthroughs of the two missions, a breakdown of what we know about the plot, and a spotlight on Kerrigan herself.

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The Legend of Heroes: Trails in the Sky is a surprisingly awesome RPG that came out recently for PSP, and now Game Informer and Xseed are giving you a chance to win a free copy of the game to discover its charming nature for yourself.

The rules are simple: In Trails in the Sky, every treasure chest that you open has a quirky, usually hilarious bit of dialogue if you try checking it a second time after already emptying its contents. If you'd like a copy of Trails in the Sky, leave a comment with your own witty treasure chest saying for forgetful adventurers. For a good example, check out the screenshot above or read my interview with the game's editor to see a few more.

Leave your comment by 7pm Central on Tuesday, May 31. I'll be digging through eligible entries and randomly picking out five winners to send copies of the game. And please note that you must have a mailing address in the United States to be eligible to win. Sorry, everyone else in the world! I'll hit you back later.

Make with the funny! Win a game! It's easy!

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Moon Diver Review (Xbox 360)



With the launch of the Xbox Live Arcade, there was an opportunity for lesser-known developers to get their name out there without the sometimes-prohibitive costs of releasing a disc-based game. And sometimes, XBLA is used by larger, more well-known developers to get a game out the door which they dont deem necessary to put on a disc. Either way though, the experience you can get in a Live Arcade game is sometimes hit-or-miss. But every so often a game comes out on this platform that really makes you sit up and pay attention, not by virtue of the experience in and of itself, but moreso the way that it feels like a familiar old friend of a game that you remember playing on Saturday morning in your pajamas. It connects with you in a way that you have not experienced in a good long while, and it reminds you of a classic game or games of your youth. This is the experience that I have had with Moon Diver.



For those who do not know, Moon Diver is a game developed by FeelPlus, Inc. and Published by Square Enix. The general story-line is that humanitys inventions and machines were brought to life by an evil force and turned against them in the beginning of the 22nd century. Mankind is facing extinction and an elite force of ninjas, code-named Moon Divers, is called into action.



You can play as one of four characters, and have up to four people on screen at once in either couch- or online-cooperative play. Each character has different ways that they progress in building their skills, akin to other games where youd have a brawler who cant really use much magic, a spell-casting pro who isnt very strong with a melee weapon, a balanced character, etc. Though as I was playing through with each character, at least initially, the differences between them were negligible. Not so negligible that it felt like just pallet-swapped characters, but just not hugely different either. Perhaps as you get each character further leveled-up the differences become more apparent, but nothing really jumped out at me as I played through.






The game-play is very reminiscent of Strider, and to me that is a great thing. One reason this comparison makes sense is that Kouichi Yotsui of Strider fame had his hands on this project. Moon Diver isnt a sequel in any way, but I feel comfortable using the term spiritual successor here. There are other comparisons to be made here too, in that any fan of NES, SNES or Genesis-era side-scrolling platformer action games will see things that make them nostalgic. Were talking about Ninja Gaiden, Shinobi, Castlevania, Legend of Kage, Contra, etc. You run and jump from location to location while hordes of enemies, fodder for your blades and magical abilities, do their best to come at you and drain your life bar until you are no more. Occasionally barriers form at either end of the screen, boxing you into an impromptu arena of sorts where you have to dispatch all your foes before proceeding. You have the always-handy double-jump to get yourself up and out of the fire if things are getting too hectic, and there are a bevy of magical abilities you can use and level-up in addition to your trusty blade.



So the main question is – how does the game fare? Very well, in my opinion. The action is frenetically-paced at times, the controls are simple but have a decent amount of depth in that you can change your magical abilities after each level. Graphically-speaking the game is very bright and colorful. It can be hard at times to keep track of your character with enemies flying everywhere and blowing up and so on, but that is not enough of an issue where you get frustrated. The Anime-inspired art style is crisp and comes off really well.




Turn down your volume before playing!



The sound design is a bit of a mixed bag. The sound effects are really good – you hear some really nice metallic-clashing sounds when you shove the business-end of your blade into the torso of an enemy, and explosions have an awesome sci-fi futuristic sound to them (just watch out for the yellow guys who blow up like BomberMan when you hit them a couple of times!) and all that. But the music in the game, in my opinion, is kind of repetitive and doesnt really stand out as being anything special.



So the bottom line is this: If you are looking for an action-packed game that is reminiscent of some of the best side-scrolling action games of yesteryear, you can do far worse than Moon Diver. If you can get past a slightly-repetitive soundtrack youll find a great experience that is well worth those aforementioned hard-earned MS Points. Well done, FullPlus and Square Enix.

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Xbox 360 and Xbox Game Reviews – TeamXbox

According to the founders of Swedish developer GRIN, working with SquareEnix was an incredibly frustrating task. They were working on a Final Fantasy project called "Fortress," and Ulf and Bo Andersson clearly aren't happy with their experience.

"We wanted to come in and revolutionize Final Fantasy, which is exactly what they need," said the brothers. "The latest version sucks of course." At one point, SquareEnix requested the Anderssons send the code via fax. "It is as silly as it sounds. It is an impossible requirement, you can not send ascii or binary codes on the fax. It is backward. Really retarded. It was almost a criminal activity."

SquareEnix thought that their concept art didn't look like Final Fantasy, so the brothers decided to test them by sending concept art from Final Fantasy XII. As they had before, they responded with "It does not look like Final Fantasy."

GRIN may be six feet under now, but their former staffers have formed other studios since the closure. It's possible we may see what they've been working on at E3.

Source: Joystiq

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