Archive for August, 2011

Doom Finally Gets Its Day In Germany

After more than a decade since the original releases of Doom and Doom II, id's iconic shooters will finally be available to German consumers with fewer restrictions on how shops can sell them.

Previously both games had been "indexed" by Germany's Federal Department for Media Harmful to Young Persons, which drastically limited how retailers could sell them. Indexed games cannot be imported, sold by mail, or rented, displayed, or advertised in places accessible to minors. The two games have now been taken off the list, and will sport friendlier USK 16+ ratings instead.

The change in status was made possible by a law which allows artists to appeal the indexing of their work after ten years has passed. Zenimax Media, id's parent company and Doom rights-holder, decided to appeal the decision after it bought id in 2009, which led to the reclassification. Pete Hines, vice president of PR and marketing at Bethesda Softworks (a fellow subsidiary of Zenimax), spoke with Joystiq about the news."We are obviously very pleased with their decision," Hines stated. "Can't give you details yet on when they will be available in Germany. We'll let everyone know as soon as we know."

(via Joystiq)

www.GameInformer.com – The Feed

Activision is hosting a Call of Duty fan fest on September 2nd and 3rd in Los Angeles. Attendees can get their hands on Call of Duty: Modern Warfare 3 early, and it looks like at least one person has already done so. A YouTube video (which has already been taken down) has surfaced revealing some of the game's multiplayer details.

SFX-360 reports that the video, taken from the Xbox 360 version of the game, didn't show any gameplay, but was instead footage of someone scrolling around the game's multiplayer menus. What this revealed is that at least some of the maps or modes will feature 32-players.

It also listed 13 maps: Carbon, Coast, Dome, Exchange, Hardhat, Interchange, Lambeth, Meteora, Mogadishu, Paris, Plaza, Radar, and Seatown. It's not known if these are all the multiplayer maps in the final retail game.

Finally, the video also showed a new multiplayer mode called Bomb mode.

We are currently trying to contact Activision for comment on the matter.

 

[Thanks to reader Steve G. for the tip!]

www.GameInformer.com – The Feed

What’s Coming In Halo 4?

If you care about the Halo franchise, it’s likely that you’re already clued in to some big changes on the way to the series. Creator and longtime steward of the series, Bungie, has finally moved on to its own new venture, leaving one of video games’ most beloved series in the hands of an untested studio – 343 Industries. But while 343’s development muscle is yet to be confirmed, the company has been working behind the scenes for years now as the overseer of the Halo brand.

With a new studio in place, and an open universe of stories to explore, what can we expect out of Halo 4? We’ve examined info that has emerged from E3 back in June all the way up through this weekend’s Halo Fest at PAX, and pulled together some educated guesses about just what can be expected when Halo 4 releases. While there are few confirmed details about the game, the puzzle pieces are beginning to form an intriguing picture.

The Forerunner

The Forerunner and their technology will be at the center of the Halo 4 experience. 343 Industries has as much as confirmed it through the brief snippets of information gleaned about the game so far. In the recent Halo Fest panel, art director Kenneth Scott mentioned something about Master Chief’s ship being on its way towards a Forerunner planet – possibly implying that the huge maw depicted in the trailer opens into a world, rather than a ship. Art within the new trailer depicts scenes that may be from that very planet, where it seems Master Chief’s ship may eventually crash. Perhaps the setting of Halo 4 is partially the interior of a micro Dyson Sphere, also called a shield world in Halo-speak. A similar shield world was a centerpiece in the novel Halo: Ghosts of Onyx – a huge sphere with the habitable area along the inside edge of the sphere.

Perhaps the biggest piece of recent info about Halo 4 is its position as the first in a trilogy of games called the Reclaimer Trilogy. The term Reclaimer should be a familiar one to anyone who has played the Halo games, but it’s more recently revealed source may be lesser known. As near as has been pieced together by the fan community, Reclaimer is a Forerunner term for humanity, or at least a certain subset of humanity. Before departing the galaxy, the Forerunner designated these human Reclaimers as the inheritors of their power – that’s one of the reasons Master Chief is uniquely enabled to activate various Forerunner devices in the earlier games. The fact that Halo 4 and its two sequels are called the Reclaimer Trilogy suggests that we’ll learn a lot more about that inheritance, and the wider connection of humanity to the ancient Forerunner race.

The 343 team has also implied that recent elements of the Halo universe outside of the games have an important connection to Halo 4. Specifically, the art for Greg Bear’s Halo: Cryptum novel is taken directly from art made for Halo 4. Additionally, Frank O’Connor stated at the Halo Universe panel at this year’s Comic-Con that Greg Bear’s sequel, Halo: Primordium would include “resonant connections” to Halo 4. Meanwhile, author Greg Bear has hinted that there may be some sort of connection between a human in that trilogy (set some 100,000 years before the Halo games) and Master Chief, further supporting the concept of Master Chief as a Reclaimer.

The books in question, collectively referred to as the Forerunner Saga, chronicle details about the Forerunner race, including their interaction with a space-faring society of humans that existed all those years ago. As the novels have often been scheduled to have relevance to the current game releases, it’s likely that this current run of books about the Forerunner race will be central to fully understanding the world presented in Halo 4.

Next up: The return of Halo's hero


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The Alien Queen In Colonial Marines Terrified Us

We peered into the dark halls and walked down the creaky metal floorboard of Gearbox’s upcoming Aliens game. Somehow we’re still alive to tell the tale.

After the events of Alien 3, a search and rescue team is sent out to investigate the state of the U.S.S. Sulaco and the missing marines who were dispatched to the Xenomorth infested planet LV-426. During the game, players will explore the Sulaco, planet LV-426, and the abandoned alien spacecraft from the first movie.

We witnessed an early section from the game in which a marine squad first sets foot on the planet. The team crash lands and has to quickly regroup as a horde of angry Xenomorths start to swarm about them. Some of the marines tried to set up a few stationary guns to fight back the crowd, but these were eventually overcome. Our marine tried to run back through the complex, and the whole base erupted into chaos, but when a semi-sized Alien Queen showed up, it was game over.

The game looks like a solid shooter, which shouldn’t surprise us coming from the developer that released Borderlands and the Brothers In Arms series. We haven’t seen much from this game that differentiates it from other sci-fi shooters, but the title looks intense, and if Gearbox can polish all of the game’s mechanics we should have another worthwhile shooter to play when the game comes out next year.

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