Archive for December, 2011

A little over a month ago, I had an amazing opportunity to speak to Zelda producer Eiji Aonuma and Nintendo sound group manager Koji Kondo mere days after finishing playing and writing my review for The Legend of Zelda: Skyward Sword. I asked a bunch of questions that you'll be able to read about in the January issue of Game Informer, but I wanted to share a couple of the most interesting responses I received right now.

With the clarification that I'm not the type of person who strongly believes Zelda games need voice acting, Skyward Sword was the first in the series where I was struck with the thought that voice acting could have added to some of the characters and deeper emotional moments. Traditionally Nintendo has shied away from even entertaining the thought of voice acting in Zelda, but given the changes to the formula in this latest entry and the shift to HD on the Wii U, I asked Kondo and Aonuma if they felt like there's a place for voice acting in the series' future.

Kondo responded first with the fairly common answer as to why Nintendo has avoided adding voice acting to Zelda games up to this point:

"The most important thing about the Zelda series is that the player becomes Link. One of the challenges with full voice is that if we’re trying to convey the player’s emotion through Link, but you hear Link talking in somebody else’s voice, that creates a disconnect between you and the role that you’re taking on."

Aonuma jumped in at this point and clarified, "…if you create a game where everybody else in the game speaks but Link doesn’t, it emphasizes the fact that he is silent and draws even more attention to it." Interestingly, though, Aonuma was not completely opposed to the possibility of voice acting snaking its way into the series:

"Of course, this was the first time we went with fully orchestrated songs in the game, and we’ve seen what that can do to help bring the world alive and make the game that much more fun. We’re continually looking at ways that we can evolve the series. We’re not confident that we can find the right balance with full voice, so we’ll see."

Aonuma also joked, "Everyone would be speaking Hylian, so even if you heard them speak, you wouldn’t understand them."

At the end of the interview, I asked Aonuma to provide his general vision for the future of the Zelda series moving forward from Skyward Sword. His answer surprised me:

"I started working on the series not at the beginning but part-way through its history. I think because of that, early on I was more looking objectively at the series and how we could change small, individual elements within it, rather than looking at how the series should evolve. As time has passed – particularly in the last few years – I’ve started to think a lot more about how I can take the series and really make it my own Zelda and evolve it further. As Mr. Miyamoto has allowed me to take the reins on the Zelda series, ultimately that’s what I need to do. Perhaps some people will think it’s a little bit late for me to start thinking about that, but as time goes by, that’s becoming more of a theme in how I’m approaching the series."

I certainly know some gamers who would call it a little late, but it's exciting to see Aonuma and crew continuing to look more seriously at how to bring bigger changes to new games in the Zelda franchise. Let's hope that they can deliver as greatly as they did with Skyward Sword.

For my full Afterwords interview with Eiji Aonuma and Koji Kondo, be sure to check out the January issue of Game Informer in the coming weeks.

www.GameInformer.com – The Feed

Metal Gear Solid HD Collection Review (Xbox 360)



The Metal Gear Solid franchise isnt exactly known for appearing on Microsoft Consoles. It has been over seven years since weve had a Metal Gear Solid title on Xbox, and to be honest the last outing wasnt exactly stellar. Can Konami do the series justice with the recently released HD Collection or is this just a new coat of paint on a series of older games? Read on to find out!


Metal Gear Solid Collection includes three full games packed across two discs. Included are Metal Gear Solid 2, Metal Gear Solid 3 and the previously handheld exclusive Metal Gear Solid Peace Walker. That is a lot of content to chew through so where exactly do you begin? During review I started with Metal Gear Solid 2, followed by 3 and then Peace Walker which is a direct sequel to the third game. It doesnt really matter what order you choose as each game has its own unique elements.


The stories of these three games dont exactly connect and for long-time fans that is not going to matter much. For gamers who might not have played the original Metal Gear Solid on the PlayStation One or GameCube there may be more than a few questions raised while playing Metal Gear Solid 2. The Shadow Moses Incident, basically the whole series f events from the first game, is referenced heavily thought the plot of Sons of Liberty. Snake Eater is by far the most straight forward when it comes to narrative as it is our introduction to Big Boss and the 1970s setting.


Gameplay in the HD Collection varies from game to game but for the most part Metal Gear Solid has always been about stealth. As Snake (or Raiden in MGS2) your goal is to sneak around the various environments without being detected. Being spotted by a guard or failing to knock them out once engaged will trigger an alert phase where enemies will search you out with the goal of eliminating you. Some of the games in the collection are almost a decade old but that doesnt stop them from being some of the most intense titles in gaming. Try running from a clearing team in Metal Gear Solid 2 without being discovered and not feeling the pressure, it is just not possible!



The original games were designed for the Playstation Portable and Playstation 2, so how do the controls fare on an Xbox 360 controller? All three games handle really well considering the transition from two different consoles to Microsofts box. Rather than mess with the existing formula Konami has opted to go the direct translation route. In most of the games the right thumbstick controls your movement, the left your camera (except for MGS2 as it uses static cameras), X is attack, Y is your action button and the bumpers/triggers act as your equipment selection. The greatest innovation in regards to the control comes from the port of Peace Walker. The original game featured manual camera control but it used the PlayStation Portables face buttons. This didnt exactly give the player a lot of control. With the analog stick you are able to maneuver the camera a degree of accuracy that previously not possible and it can make all the difference in the world.


Ive already established that the gameplay and atmosphere presented in all three titles of the HD Collection is timeless but what about the graphics. Each game has been scaled up to 1080P with a good deal of anti-aliasing applied. This gives the 3D models a crisper look and more defined edges. On the previous generation of console background objects, specifically those in Metal Gear Solid 2 would suffer from the jaggies when viewed from afar. This is no longer the case, Konami has even redone almost of all of the textures on the in-game posters and boxes so that when you go in to first person mode you are able to read them all. The one drawback to the refined graphics comes when playing Peace Walker. Metal Gear Solid 2 looks great and 3 is probably the most visually striking but Peace Walker was designed for a system with lower specifications and it shows. It is not a deal breaker by any means but if you play Solid 2 or 3 first and then go to Peace Walker the lower polygon counts used in the Character Models and Environments are apparent.


Snake You Are Looking As Good As Ever


Overall the Metal Gear Solid Collection is a great package and one of the best bargains at $ 40. You will get 40 50 hours out of all three games and that is assuming you only play each once. The controls work great when translated to an Xbox 360 and the gameplay hasnt aged at all. The upscaled graphics and reworked textures stick very close to the original games while providing some much needed detail. There are some shortfalls when it comes to the graphics, especially in Peace Walker, but that has nothing to do with the excellent port Konami has put together and everything to do with the fact that it is a PlayStation Portable title bumped up to HD. If youve had the urge to sneak around in Snakes shoes once more than heed the call. The Metal Gear Solid HD Collection is the standard by which future HD collections should be judged.

Powered By WizardRSS.com | Full Text RSS Feed | Amazon Affiliate | Settlement Statement

Xbox 360 and Xbox Game Reviews – TeamXbox

More Skyrim Fixes Incoming

In an blog post published today, Bethesda says it will release an incremental update sometime next week that will address many of the issues that popped up after patch v1.2 released earlier this week.

"We anticipate it will be up on PC first, and then hit PS3 and Xbox 360 later in the week," the developer says. "Among other things, the update will fix issues like magic resistance not calculating properly and the rare, amazing backwards flying dragon. Once the update is released, we’ll share the full release notes."

Additionally, Bethesda says it will continue to release regular updates for the game after the holidays, including full title updates and incremental “gameplay updates” to fix exploits and balancing issues.

"We plan on having a lot of these, not just a few. Overall, you should expect updates to be hitting the PC and Steam earlier and more often, as that’s a process we control. Console updates will follow, as they must be certified and processed by those manufacturers."

The company promises it will take better care when releasing game updates in the future.

"We all know this is a huge game, and everyone has a different
experience. We’ll continue to do everything we can to make the game
better and better for as many people as possible every day. We’ve also
realized that with the millions upon millions of people playing Skyrim,
we need to treat our updates with greater care. If we get too aggressive
trying to fix a minor issue, we run a risk of breaking something larger
in a game like this.

"To be safe, we are prioritizing code side fixes
right now over data fixes. Quest and balance issues are usually data,
and those will start rolling in a large way with the January updates."

Bethesda notes the Creation Kit mod tools will be available for PC players to download in early January. Steam Workshop has also been integrated into the Creation Kit, allowing you to upload your mod where users can then download and rate it.

www.GameInformer.com – The Feed

 Page 12 of 12  « First  ... « 8  9  10  11  12