Archive for February, 2012

Syndicate Dev Asks Pirates To Reconsider

Software piracy remains a huge problem in games, especially in the realm of PC gaming. Some developers counter it by implementing strict copy protection schemes. Some require that you register a code and always stay online to play. Others, like Syndicate developer Starbreeze, come up with some slightly more unique ways to approach pirates.

A poster on Reddit legitimately downloaded Syndicate from Origin but looked in the game's folders to discover an .nfo file. For those law-abiding gamers who may not have heard of it before, an .nfo file is essentially just an extra file usually thrown into pirated copies of a game so that you can know who cracked the game. This one was different though. Starbreeze put it in themselves.

In addition to tongue-in-cheek game and install notes, the Syndicate .nfo file includes a plea to anyone who actually pirated the game:

"Over a hundred people spent several years of their lives making this game. If you like what you play, please consider purchasing it if you haven't"

The .nfo file also notes that Starbreeze is looking for employees who can do programming, game design, and more, explaining how to contact them if you happen to be a particularly talented hacker who might be interested in switching sides, so to speak. You can read the full contents of the Syndicate .nfo file here.

Good on Starbreeze for coming up with a clever approach to a difficult situation. Hopefully it will have some morally challenged software pirates second-guessing their life choices.

[via Stick Twiddlers]

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New Skyrim PC Patch Released

Bethesda released a new game patch for the Elder Scrolls V: Skyrim today for PC.

Version 1.4.27 is now available on Steam. Below are the patch notes:

LAUNCHER

    Fixed issue with downloading mods when you are subscribed to more than 50 mods
    Fixed crash when loading a subscribed mod that has been removed from Workshop by the author
    Mod load order functionality

BUG FIXES (PC only)

    Fixed occasional crashes when loading a save that relies on plugins/master files that no longer exist
    Fixed issue where controls would become unresponsive while charging an enchanted weapon
    Fixed issue where controls would occasionally become unresponsive while switching from third to first person while using the Arcane Enchanter
    Fixed issue where controls would become unresponsive if activating a crafting station with autorun active
    Fixed issue where keyboard would fail if Rename Item was selected before choosing the number of charges, while using Arcane Enchanter
    Fixed several issues with remapping buttons while using an Xbox 360 controller
    Fixed issue where pressing Escape button after fast traveling but before the loading would cause certain menus to stop working properly
    Followers now sneak properly when player is sneaking

[Source: Bethesda]

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SSX Review: Fighting For Survival, Fighting For Fun

When EA originally unveiled this SSX reboot under the title SSX: Deadly Descents, many long-time series fans scoffed at the dark look of the new game. SSX used to be about doing crazy, unrealistic stunts and defying gravity in absurd ways. Why did this reveal trailer feature grimacing snowboarders jumping out of helicopters in a scene that looked straight out of Call of Duty?

Perhaps sensing the negative buzz, EA changed the name and refocused the game’s marketing on the more familiar parts of SSX. Unfortunately, the gameplay additions remained, and they drag down what is an otherwise welcome revival.

The main problem in SSX is a new mode called “survive it.” These courses require special equipment, such as armor for staying alive in rough terrain, oxygen tanks for surviving in thin atmosphere, and pulse goggles for seeing your way through whiteouts.

Each piece of equipment comes with its own complications. For example, using oxygen requires occasionally tapping a button to make your character breathe. The longer you go without breathing, the more the screen whites out until eventually your character passes out and you lose the event. Especially cold mountains in Antarctica force you to equip solar panels that need to be recharged by staying away from shaded areas. Spend too long out of the sun and you freeze to death.

No matter which add-on you’re stuck with, all of the “survive it” challenges share a common trait: They aren’t very fun. The SSX series has always empowered players to pull off superhuman tricks while spinning around in the air at light speed. Suddenly finding yourself in realism-based, trial-and-error situations where you’re constantly dying and restarting doesn’t capture the classic SSX feel at all. The limited rewind ability fails to ease the frustration much.

These annoying events are especially unfortunate given how fun the old-school SSX tracks feel. Race and trick runs successfully capture the exhilaration I felt when I first loaded SSX Tricky into my PS2. Every run in the game is based off of a real mountain, but the level designers have wisely populated the courses with crazy pipes to grind and strange debris to trick off of.

When you first begin SSX, the game forces you into World Tour mode, but don’t stick around in this lame single-player portion any longer than you have to. World Tour allows you to unlock new characters, but even the standbys from previous games have been robbed of their personalities. The only serious reward for playing through World Tour is a series of laughably bad motion comics. The real meat of the game is in Explore mode.

Explore mode is overflowing with content – over 150 drops in all – but it’s disappointing how many of these I didn’t want to touch because of the survival element. Even if you ignore any specifically designated “survive it” runs, many of the courses are designed with survival in mind, which means they’re peppered with bottomless pits and other health hazards. Make a single bad jump or don’t time the use of your wingsuit right, and you’re stuck reloading and starting from the beginning (or rewinding and incurring serious penalties). I want to feel like an insane snowboarding legend when I play SSX, not like I’m trying to memorize a difficult platforming level.

Despite its many problems, I’m still tempted to recommend that long-time SSX fans check out this relaunch. The tracks that click with the old formula are fantastic, and they’re supported by one of the most impressive and robust online challenge systems ever. Inspired by Need for Speed: Hot Pursuit’s Autolog, SSX’s Ridernet constantly updates with new score and time challenges from friends, recommends which events you’re closest to beating someone in, and even earns you in-game credits while offline for every time a friend fails to beat your records. This asynchronous online system has the potential to make SSX a game that sucks fanatics in for a long time, and it would make it a must-buy if it didn’t have so many bad tracks.

As someone who’s waited years for a new SSX game, the frustration I discovered in EA Sports’ latest snowboarder stings. Between the strong online infrastructure and the excellent controls, the foundation is here for the SSX reboot the franchise deserves. I can only hope that this team gets another chance to go for the gold and cuts out all of the unnecessary realistic flourishes next time.

Playing well with others

In addition to the regular asynchronous multiplayer mode, SSX features a mode called Global Events. Events run 24/7 and can have up to 100,000 people competing at the same time (though you’ll only ever see four others). Players can do an event over and over until the timer runs out, tweaking runs to get the highest score possible and improve their position and the amount of money they take home at the end. Keep in mind that you won’t collect any credits won in Global Events unless you have an online pass, which is packed in with new copies of the game.

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A new trailer for Mass Effect 3 is supposed to air during The Walking Dead tonight, but it found its way to the Internet a little early.

A higher quality version will likely appear online soon, but if you cannot wait, you can check it out now. It's not quite as cool as the animated trailer that premiered last week, but it does make the precious few days that still need to expire before Mass Effect 3 releases seem like far too many.

Mass Effect 3 will be available on March 6.

[Update] Bioware has officially released the commercial/trailer online, so it should look a lot better now.

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