Hail To The New King – Doug Huggem

The talented comedy crew at Mega 64 usually spend their videos parodying games and trying to coax a hearty chuckle out of you, but this time they're serious. They're irate with the violent, misogynistic content of Duke Nuke Forever, and they're working with the voice of the Duke, Jon St. John, to make a change for the better.

Check out the video below to see the Duke transform from a pig alien-kicking bad ass into the friendly, compassionate Doug Huggem.

[via Destructoid]

Video Games | Mega64 | Doug Huggem
Xbox 360 | PlayStation 3 | Nintendo Wii | PC Games

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PlayStation Move Heroes Story Trailer

How did six of Sony’s most iconic mascots end up competing with one another in the same game? Find out in this new story trailer for PlayStation Move Heroes.

Nihilistic Software’s PlayStation Move Heroes comes out on March 22.

(Please visit the site to view this media)

 

[via Game Videos]

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Test Drive Unlimited 2 Review (Xbox 360)



Atari and Eden Games have just released the second entry into the Test Drive Unlimited series which offers players the ability to drive some of the most luxurious cars in the world and experience the lifestyle that goes with them. Giving players full access to the island of Ibiza to start and eventually on to Oahu, you’re free to explore every nook and cranny of the environments as you’re put into races, earn money and can customize the experience as you see fit. So with all the pieces in place, how does Test Drive Unlimited 2 come together as a full product?


When you first step onto Ibiza in the game, you’re pulled from your job as a lowly parking valet and given the shot at racing on a reality TV show competition called the Solar Crown. Along with seven other contestants, including the show’s producers and hosts, you’ll be put through a series of races and challenges to prove your mettle and earn cash. In order to compete in various events you need to earn driving licenses for various classes in the game’s asphalt, classic and off-road categories. Now the game’s story toes the line of over-the-top cheesy from start to finish. Every character delivers their lines with enough gusto to be a gainfully employed sportscaster. From minor conversations to driving instructions you’ll be bombarded with overly positive chatter from everyone acting as though they’re your best friend. And once you’re freely driving around the island, cell phone calls chime in suggesting you visit one location or another, often one after the other. But for time’s sake, luckily you can turn them down and go about your business.


The game features a leveling progression in which you’ll unlock items available for purchase and discounts at shops around the game world. As you earn points in the four categories of competition, discovery, collection and social you’ll eventually build up towards the level cap of 60. In order to earn points you need to buy cars and clothes, make friends in the game with other online players, win races, and map out the islands thousands of miles of road.


Now before even digging into the cars and driving aspect of the game, the developers built an enormous layer of content dedicated to the lifestyle surrounding the luxurious vehicles available. You pick one of six starting avatars for you character who you can later augment all you want with plastic surgery. And by discovering stores scattered around the island you’ll be able to buy clothes and accessories to create the look for your character that you want. You’ll also be able to buy houses which you can decorate with different accessories to your heart’s content and invite other players into your abode to check out your digs. There’s a lot of care put into designing the lifestyle elements of the world, but at the same time all of the buildings feel empty. If you go into a real estate office or a driving school, you’re in a big empty room where the only interactive option is to talk to the person at the desk. And for that matter the driving schools in Ibiza and Hawaii are literally copy and paste versions of each other down to the parking lots and interiors.


You’ll bump into other online players at some of these locations and the on-screen indicators will show you where other players are on the island while you’re driving around. The game has an emote system that allows you to communicate with other players as well as chat over headset. For players who love to customize their own spaces in an online world, the game provides an immense palette for that. You can also create drivings clubs that are similar to other online title’s clans or guilds. Within clubs you can gain access to new cars and challenges that you wouldn’t otherwise have access to.


When you first get pulled from your valet job into the racing circuit, you have almost thirty thousand dollars in the bank and get to buy your first classic car. You’ll nab either a Ford, Lancia or Lotus to get yourself started in racing and earning money. While the game offers three levels of driving assistance to help players depending on their skills, the game tends towards arcade racing rather than the more realistic physics you’d find in more simulation-style games. The differences between full driving assistance on and the hardcore all-off modes are slim. Most racing novices would still feel in control driving hardcore from the getgo. While the description of hardcore claims it aims for a more sim-type feel, it’s definitely more Burnout than anything resembling Forza.


The game also gives you a combo system to earn money from early on where by dodging cars, jumping and drifting you’ll earn cash. But if you bump into anything along the way you’ll lose your combo and your money. As you work up through the 10 levels of combos, you can bank funds at any stage for a limited period of time before the meter reaches for its next point. This system is helpful early on as you don’t have as much money, but after winning a few championship races the system’s maximum of $ 4,000 just doesn’t seem worth the stress of banking up 10 levels of combo.

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Xbox 360 and Xbox Game Reviews – TeamXbox

At the "Myths of the App Store" panel at D.I.C.E. this afternoon, Travis Boatman of EA Mobile debunked a few common myths surrounding the mobile market.

Myth #1: Mobile players are always on the run.

This is further believed in some advertisements that depict people gaming against their friends on the bus or while on a skateboard. This is simply not true. Most people play mobile games in their home. Boatman breaks down the stats of where people play on mobile devices:

Home: 47 percent, Work: 14 percent, Commute: 12 percent, In line: 10 percent, Restroom: 7 percent, Other: 4 percent, School: 3 percent, Airport: 1 percent.

In realizing that mobile gamers aren't all that mobile, this opens up the platform for longer, larger, more engaging experiences that it can provide as exemplified with the recent release of Dead Space.

Myth #2: Mobile games are largely casual.

Taking a look at top games on mobile platforms such as Angry Birds or Scrabble, it's safe to make that assumption. However, there are also games like Infinity Blade. More engrossing experiences can be provided, and Boatman says core gamers are underserved on mobile platforms.

Myth #3: One size fits all.

With the way mobile platforms have evolved from flip phones to iPhones, developers need to learn to take advantage of each platform's size and capabilities. An iPad version of one game could be different and thus better served than the iPhone version because of the bigger screen. Boatman encourages unique experiences for each mobile platform.

Myth #4: Brands don't matter.

As mobile gaming started taking off, publishers were able to secure more top licenses. Turns out these well-recognized licenses top the charts as a result of user recognition.

Myth #5: This is as good as it gets.

Boatman says there's plenty of room for growth. With young developers who are most familiar with the technology entering the creation space the platform has a bright future. "In three years you won't recognize mobile games," he said.

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